
A conversation with a physics major has brought about a new equation, similar to the others I had tried, but different enough, as the results to the left show. This seems to be working generally. I have this patch functioning as a subpatch inside a patch rendering a 3D cylinder with this as a texture. I am still trying to determine how to delete half of the cylinder so that this matrix only stretches over a semicircular surface, rather than all the way around the cylinder. Once that is completed I will set up the motion tracking to determine how this texture will change with the viewer's position and angle.
I want to start constructing the frame for the projection material as soon as possible. I will need to take some measurements at the installation site. In my discussion with a professor from the sculpture department, I was encouraged to consider using rear projection. The amount of space and shape of the room will determine if that will be possible. If frontal projection is the only option, the projection surface will be made with wooden panels instead of cloth, as I was advised is the easiest method. I was also encouraged to think about how to produce a total immersion, and to consider more projections and the configuration of the installation. I must somehow balance efficiency and ease with the experiential success of the installation. I believe my measurements will give me some answers as to the bounds of efficiency and I could then better weigh these concerns.
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