Friday, February 29, 2008

Two-part manipulation: Spatial Mapping & 3D

As I have already written two proposals on this artwork, I am simply going to continue to update at this point.  My accomplishment from last week, involving texturing a cylinder will go to use in adapting the video so that it projects undistorted.  However, I find that I cannot use this same method for manipulating the video to account for the viewer's perception of the projection, due to the fact that 3D objects are rendered directly to the video card.  As they are written directly to the video card, there is no matrix output for them, and therefore, I cannot manipulate an image after sending it to the renderer.  So, I must change the video to account for the viewer's perception FIRST, which I have been working on using spatial mapping (as in jitter tutorial 39) and then set that matrix as a texture for the cylinder. 

No comments: